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Steam & Valve: How PC & VR Gaming Evolved from 2016 to 2025

A Look Back: Steam’s Early Growth

Back in 2016, Valve’s Steam Year in Review revealed powerful momentum:

  • PC gamers increased their total playtime by over 50%
  • Each month, 2.6 million people bought a game on Steam for the first time
  • More than 500,000 users installed Steam monthly

These numbers already signaled that PC gaming was far from slowing down.


2020: A Breakout Year for Gaming

Despite 2020 being a difficult year globally, gaming became a cultural anchor:

  • Over 50% of Americans reported playing video games
  • Steam set a new record with 24.8 million concurrent players
  • Games sold on Steam increased by 21.4% year-over-year

The pandemic accelerated digital entertainment — pushing millions into PC gaming as both a hobby and a form of social connection.


VR Enters the Spotlight

2020 was also the year Valve released Half-Life: Alyx, often referred to as the first true “system-seller” for VR.Steam’s VR statistics for that year were impressive:

  • 1.7 million gamers used SteamVR for the first time
  • VR headset sales increased by 71%
  • Half-Life: Alyx accounted for 39% of all headset-related sales

VR gaming didn’t just grow — it exploded.



2021–2025: The Modern Era of PC & VR Gaming

Over the past four years, both PC gaming and VR have undergone massive transformation, driven by:

  • More powerful GPUs
  • Wireless standalone headsets
  • Valve’s focus on Linux gaming through Proton
  • A new generation of VR hardware launching across the world

Below are the milestones that led Steam and Valve to where they stand today.



Steam: Record-Breaking Growth in 2023–2025

Valve’s recent reports reveal unprecedented numbers:

Steam surpassed 34 million concurrent players in 2024–2025

A new all-time high, nearly 10 million more than the previous pandemic-era record.

PC gaming revenue continues to grow

Driven by massive games like Baldur’s Gate 3, Helldivers 2, and Palworld.

Proton & Steam Deck changed the market

Valve’s Proton compatibility layer now allows over 70% of Windows games to run smoothly on Linux.

This shift is reshaping PC gaming, making it more open and accessible.

Steam Deck and Steam Deck OLED boosted mobile PC gaming

The handheld revolution is real — millions now play PC titles completely away from a desktop.



The Rise of VR: 2021–2025

While early VR success was tied to PC hardware, the landscape has shifted dramatically.

Standalone VR Leads the Market

  • Meta Quest 2 dominated 2021–2022
  • Meta Quest 3 and Quest 3S brought mixed reality into mainstream homes
  • Affordable headsets dramatically increased VR adoption worldwide

SteamVR still serves the enthusiast community, especially for:

  • Simulation
  • Racing
  • Flight
  • PC VR modding

Over 6 million monthly SteamVR users by 2024–2025

A significant increase from VR’s modest beginnings.



Valve’s Position in 2025

Valve continues to expand in multiple directions:

Steam Frame (2026) Announcement

Valve officially revealed Steam Frame, a standalone VR headset designed primarily for PC streaming.

It features:

  • SteamOS VR
  • Eye-tracked foveated streaming
  • Inside-out tracking
  • A wireless PC streaming dongle
  • Modular lightweight design

Steam Frame is expected to replace Valve Index — marking the company’s biggest push into VR since Alyx.


Linux Gaming Is No Longer Niche

Thanks to Proton and SteamOS:

  • Death Stranding, Cyberpunk 2077, and thousands more now run flawlessly on Linux
  • Steam Deck proved a Linux-based OS can power a major gaming platform

Steam Input and Controller Usage Are Surging

Valve recently reported over 680 million controller-based sessions within three months,

with players shifting from traditional keyboard-mouse setups to:

  • Gamepads
  • Steam Deck
  • VR controllers
  • Gyro-based input

PC gaming is more flexible than ever.



PC & VR Gaming in 2025: Stronger Than Ever

From 2016’s early momentum to the massive, multi-platform gaming ecosystem of today, one thing is clear:PC and VR gaming are not just surviving — they are thriving, expanding, and reshaping the future of digital entertainment.With new VR systems, advanced AI integrations, powerful handheld PCs, and Valve’s persistent innovation, the next decade looks even more ambitious.