The Valve Index headset offers excellent visuals, best-in-class tracking and top-quality build, and its Index controllers are unquestionably the best solution for interacting with virtual worlds.
How do we determine the prices of the products?
We understand that you may be wondering why we do not display prices for our VR products on our website. The reason for this is that customs fees and shipping costs vary depending on the destination country.
To ensure that you receive the most accurate pricing information possible, we require you to provide us with your shipping address before we can provide you with a quote. This will allow us to calculate the customs fees and shipping costs for your specific order.
We apologize for any inconvenience this may cause. We want to make sure that you are provided with the most accurate and up-to-date pricing information possible.
Here are the steps to get a quote for a VR product:
Thank you for your understanding.
Please note that the final price for your order will be determined after we have finalized the shipping method and quantity of products. We will contact you shortly to provide you with a quote.
Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz)
Double element, canted lens design
Optimized eye relief adjustment allows a typical user experience 20º more than the HTC Vive
58mm - 70mm range physical change
Head size, eye relief (FOV), IPD, speaker positions. Rear cradle adapter included.
5m tether, 1m breakaway trident connector. USB 3.0, DisplayPort 1.2, 12V power
Steam VR 2.0 sensors, compatible with Steam VR 1.0 and 2.0 base stations
Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), Frequency Response: 40Hz - 24KHz, Impedance: 6 Ohm, SPL: 98.96 dBSPL at 1cm.
Aux Headphone Out 3.5mm
Dual Microphone Array, Frequency response: 20Hz – 24kHz, Sensitivity: -25dBFS/Pa @ 1kHz
Stereo 960 x 960 pixel, global shutter, RGB (Bayer)