Oculus Quest vr games makes a lot of money.


2 min read
03 Feb
03Feb

The release of Oculus Quest 2 has seen Sky Rocket VR revenues
Finally, has virtual reality reached a tipping point? The figures coming from the Oculus VR division of Facebook suggest that cash flows into its coffers, as user numbers soar and spend.



Business is booming in the storefront of the VR headset following the launch of the excellent Oculus Quest 2 in October.

"Oculus's Mike Verdu, VP of Content in a blog post, said, "We shared at Facebook Connect that over 35 titles on the Quest platform had generated revenue in the millions.

About four and a half months later, that number is now over sixty million-dollar revenue-generating titles, almost twice as many as a couple of months ago.


Put another way, that's one out of three paid apps making over $1 million in revenue at our store. On the Quest Platform, developers of all sizes are seeing significant revenue growth, thanks to the technical capabilities of Quest 2 and the winning wireless form factor.

What are the best games for VR?


Or the best headsets for VR?


Check out our review of Oculus Quest 2


"CEO Mark Zuckerberg also stated during last week's Facebook earnings call that Quest 2 was, ,"one of the hot holiday gifts this year." Its strong sales pushed an enormous chunk of the company's $885 million Q4 non-advertising revenue, with Facebook's Chief Operating Officer Sheryl Sandberg stating that this 156 percent year-over-year increase was ,"because of strong holiday sales of Quest 2.


Put another way, that's one out of three paid apps making over $1 million in revenue at our store. On the Quest Platform, developers of all sizes are seeing significant revenue growth, thanks to the technical capabilities of Quest 2 and the winning wireless form factor.


VR developers are reaping the rewards, and so players will
Because of the increasing interest in VR, individual development teams are also doing well. Verdu points to Dante, the developer of Onward:

Onward was a multiplayer Rift game that went to Quest and made over $10 million on Quest alone in revenue. The story of Dante, from being a one-man development team, to building a studio and making over $10 million in revenue on Quest, is a remarkable example of the success of the platform's development.

For the makers of Population: One, Five Nights at Freddy's Help Wanted, Supernatural, Fit XR and Beat Saber, the post also notes comparable success.

It encourages things. Not only is it great to see hard work pay off for hard-cash developers, but it increases confidence as a platform in Oculus (and, by extension, VR). You can expect to see more adventurous VR experiences developed, with a healthy and engaged player base, and more developers willing to take a chance on the platform. Established names and franchises can join the fray without believing their work is being sent out to die in a void by their gatekeepers.

No wonder then that Zuckerberg alluded to an incoming headset of Oculus Quest 3, arriving sooner rather than later.

In the past, we were skeptical about whether virtual reality would ever reach a mass audience, but now the numbers show it is workable. Finally, its mainstream platform may have virtual reality, and we can't wait to see what experiences and hardware leaps it will drive.


Virtual Reality, Augmented and Artificial Intelligence 2021 specialist Amit Caesar wrote the article.
Send me an email: caesaramit@gmail.com


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