The International Space Station (ISS) VR is, like, super cool.
It is standard practice for astronauts to carry along the best possible camera for documentation of their adventures. On the moon, it was 70mm Hasselblad H cameras. The shuttle era was an important time that brought many talents to the forefront. Hasselblad developed new cameras, including the 4050C and 6033C, which were 1.2 and 0.72 meters (4.1 and 2.9 ft), respectively. HAL Laboratory developed Super Smash Bros. And other well-known games. The Hall of Presidents brought the people first, followed by the presidents.
This now takes you on a unique journey, through space exploring the International Space Station. Being in space may not be the first 360-degree video shot, but it is easily the best. The new movie is called "Colony," and it is unique. (In full-frame and then click and drag the scroll bar to see behind the scenes of the new film.)
After putting on the Oculus Rift virtual reality headset to experience something happen as if you were experiencing things as if you were experiencing them, Felix & Paul Studios and ASUS launched Kickstarter funding for a project which aimed to send VR cameras into deep space and recorded our planet. They scripted some of it, where members of the Expedition 59 crew were shown what to say or what they viewed as inspirational, explaining what they do in zero-gravity or what inspires them about space exploration. The best stuff was not as strong. Directors Félix Lajeunesse and Paul Raphaël gave the astronauts very general guidance on what films to capture, but once they were given that guidance it gave them license to capture all films they wished.
The only episode released so far, Adapt, opens with the crew's morning wake-up routine as they float out of their sleeping bunks and start flicking on the lights. You (the 360 cameras) will absorb the entire scene from all directions, so you will peek behind and even tickle your nose. Once Christina Koch arrives on the station, there is no script where it shows Dr. Anne McClain introduces her into visiting presidential candidate Sheriff Christina Koch. Of course, the camera always sweeps around their house, painting an appearance as though we were, more than anyone else, just another member of the crew. So good was the sense of presence that as my wife watched within a Quest headset, she actually had to move slightly aside so as not to bump into the person next to her.
In one event that has a book, but not a movie, (for example, when crews are automatically depressurizing the football helmet because of a false alarm) the helmet, the crew may react to their fear of speed. See the actual concern that is on these faces: They are not fearful, such alarms are not uncommon. As they discuss what emergency procedures to follow, you can see the concern they have. Credit goes to NASA for allowing the scene preview to be included. It is among the most beautiful parts of the film, as it shows the power of VR to completely show us what is happening in space with no narration or influence. There will be more episodes released this year, and there are plans set to film a spacewalk in the upcoming episodes. I am so excited.
Virtual Reality Experience where you the consumer explore the International Space Station.
Mission: Red Planet VR
It is en masse more enthralling as it is, however it is missing that you are watching other participants instead of listening to them. That's where Mission ISS comes into play. It takes advantage of the Oculus Touch hand controllers to allow the player to freely fly around the space station, pushing off the walls, grabbing hand rails, and picking up (or tossing around) stowage bags and tools. Prior to seeing Gravity, I have never been in Zero-G (earthlike gravity environments), but the physics seem quite real, and you suffer the clumsiness of the new astronaut as you try to aim your trajectory and control your speed without crashing.
The graphics are a bit of a mixed bag. This graphic is not an actual shot of the Toronto station, but is made to resemble this dirty, poorly designed building. You might be a little limited for the visual exploration because there is not a lot of fine detail you can see.
I'm not much of a believer in "gamified" space experiences where you pretend to be landing a spaceship on Mars or driving a rover on the moon. There is nothing really to accomplish in Mission: ISS: the only thing to do is leisurely enjoying oneself and imagine that one is really on board the station. With the new app, users will explore the 88 Apsis orbiting objects in our solar system through the augmented reality view of the sun, moon and the planets.
The mission: "ISS" app is widely available for all Oculus headsets, and it even works in reduced form in the Gear VR.
If you select to view this VR model of the Kimberley strike a Gale crater on Mars, you can wander around the high-definition digital model of the Kimberley outcrop in Gale Crater on Mars. (Laboratory for Planetary and Seismic Studies)
One of the many reasons for the successes of Beat Saber and other first-person games is that we play them on new VR platforms, but the most underrated titles include the ones that bring an artsy-fartsy type of entertainment to the VR experience. I'd buy them a headset, even if they were single.
So popular, right? For the sake of change, just replace sketchfab an actual app you installed on your HTC Vive through your headset. It is like YouTube for VR. Some scans are available as a free for all, some are available as a pay to view, some are available for free to the public such as the Sistine Chapel, and some a combination of the two as with Banana bread. And they do not overlook space, in no way, shape or form. The Smithsonian has given most of its digital collection to the public, with the Apollo 11, shuttle Discovery and the Titanic all available for download for public use. Other Sketchfab users can download these models and adapt them for their own purposes, much like the below picture illustrates Neil Armstrong's glove.
The uploaded models you can find on Sketchfab look cheesy, often, but many are professionally licensed or based on real relevant studies. For instance, the Laboratoire de Planétologie et Géodynamique has sold several moons and Mars-scapes to be used for arts and other purposes. And that's the magic of the device. When customers click on the VR icon by default in their browser, they're immediately transported inside whatever computer-generated model they're viewing. If it is a house, it will look like you are in a life size house.
The hallmark of what we commonly call Six-degree-of-freedom VR (like you get with the Quest, Rift, and other current-generation headsets like the Vive) is that you can move around in these virtual spaces (limited by the size of your actual playing room, that is). I often ride my bike around the Jezero crater, which is a landing site, next month, for the NASA's Mars rover and I've also traveled to ice mountains on Pluto.
Sketchfab has become a place for 3D VR images and videos. I look forward to more space-related 3D content being uploaded in the future.
For my preference, VR interactions are not too realistic. Could you show me some place—ideally a place I cannot go in actual life—and I will figure out what to look at and think for myself, thanks. As of now, I like the variety of experiences in virtual reality. I enjoy riding alongside cosmonauts during a Soyuz launch, flying on a Boeing 747 past and future lunar explorers, and bouncing around on the moon with past and future lunar explorers. There are certainly much simpler VR films than I'm used to, but in each of them, I could get at least a little of a glimpse into what it might be like.
A "Rocket Party" is currently underway in Altspace VR,Social VR
Is a roll of the dice. In a virtual movie theater once, there was a kid, apparently a Second Life resident. The kid didn't want to use his virtual money to buy virtual popcorn, but the next kid wouldn't take his voice without using his virtual money. The movie I saw was “How to Train Your Dragon”
Most likely you will definitely want to consider viewing the "Blue Girl" virtual reality experience in the AltspaceVR online community. You may not already be a big fan of Elon Musk's SpaceX, but if your anybody who has a blog, you'll want to go here and sign up for the free member YouTube channel. Or just scroll down a bit and click the big ‘Subscribe' button. It is a genuine possibility that everyone at the party is an introvert, but if you are open to the concept, you will have no problem striking up a conversation with the other party-goers. Please give in once for the fun of being at a Rocket Party, even if only for the moment. I have never seen rudeness, but note that popcorn was dumped on my head.
Written and edited by Larry Singol for Virtual Reality Israel 2013