I see the whole theology of Matrix now, because I'm just playing one of the virtual reality games I've played in Oculus, and I have to point out that Oculus played it.
The game is currently exclusive to Oculus and Oculus Touch Superhot VR, which will make you feel you're in a choreographed, slow-motion battle, and you're the director in this Matrix.
Super hot VR is now also available at Oculus quest 2
The super hot vr technology works in slow motion. When you move everything, when you stand all freezes, when you linger, the world moves slower, the faster you move, the faster the game moves.
Even as bullets fly in all directions, in the world of super-hot vr you have near complete freedom of action, nothing is up to your weapon.
Super hot vr not so impressive at first. You just punch without a gun and the enemies come one by one, and they've got a gun.
You can observe what is going on around you before you act so long as you move a little. Sometimes in super-super vr, a scene will start with a pistol aimed directly at your head, which can be quite stressful, but in this game there is no such thing.
Evasion of bullets in this game feels completely natural and fantastically accurate, just behave naturally and move like in reality, you can always avoid bullets when someone shoots them.
The plot in superhot vr is very exciting, and I repeated the scene more often than not just to take revenge on the preceding stage.
In the game you can also collect various items left behind by the enemies, you can also throw almost anything that is found on the enemy or on the floor, such as ashtray, weapons running out of balls, clamp, extinguished, I really liked that superhot vr fair and without many bugs that defeat fitness My shooting at Baquulus Quest and later in the game will give you access to all weapons.
For Oculus Quest, there are several especially fun and challenging scenes, one particularly cool scene at the end of each challenge, making the game the most fun.
I felt like a kind of action hero in the virtual reality world of vr superhot on Oculus Quest, and I have to point out that it really did this for me.
When you kill an enemy, the objects they hold fly in your direction quickly, making tremendous moments of action and stunts, like a proper gun that flies in the air just in time to blast this guy who's about to kill you, or a knife that flies in the air and you grab it just to stab you off. The neck side enemy.
Since superhot vr exists in a world of 360 degrees, the bullets will come from all directions, it is important to be ready to shoot from all directions just as in reality, how well I have Oculus Quest.
Every major movement, every pull of the trigger, every move of your body, and they affect the virtual game, need punches to dodge, knives, and bullets to stay alive, and the game will flow with the game's reliability significantly.
In a world of three colours, superhot vr exists, white is the world, red for enemies, and black for weapons.
Enemies are human-shaped, but they are devoid of any details such as face or fingers, rather than being represented in a crystalline form, which seems like a good choice because shooting one of these creatures means shaking the head, hand, or body, which is also what makes the gods superhot.
Speaking of the surrounding space on Oculus Quest, every time you clean a room, you 're going to teleport to the next room and every room you 're going through, exploding in slow motion, and the white surroundings you 're able to serve as a visual anchor to help your awareness of the environment.