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The Rise and Fall (and Rise Again) of Virtual Reality

The Rise and Fall (and Rise Again) of Virtual Reality

Virtual reality (VR) is a technology that has been around for decades, but it has only recently become mainstream. In this article, we will explore the history of VR, from its early beginnings to its current resurgence.


The Early Days

The concept of VR can be traced back to the early 19th century, when scientists and artists began to experiment with ways to create immersive experiences. However, it was not until the 1960s that VR began to take shape as a practical technology.In 1968, Ivan Sutherland, a computer scientist at the University of Utah, developed the first head-mounted display (HMD) for VR. This device, called the Sword of Damocles, was a bulky and expensive contraption, but it was a major breakthrough in the development of VR.In the 1970s and 1980s, VR continued to evolve, but it remained a niche technology. There were a few commercial VR headsets released during this time, but they were expensive and difficult to use.


The 1990s: The Dark Ages of VR

The 1990s were a time of great promise for VR, but it also marked the beginning of a dark period for the technology. In 1991, Sega released the Sega VR, a home VR headset that was widely panned by critics. This was followed by a number of other unsuccessful VR products, which led to a loss of interest in the technology.


The 2000s: A Slow Recovery

The 2000s saw a slow but steady recovery for VR. In 2006, Sony released the PlayStation VR, which was a more affordable and accessible VR headset than previous models. The PlayStation VR was a commercial success, and it helped to revive interest in VR.


The 2010s: The Rise of Mobile VR

The 2010s saw the rise of mobile VR. In 2014, Google released the Cardboard, a low-cost cardboard VR headset that could be used with smartphones. The Cardboard was a huge success, and it helped to introduce VR to a wider audience.


2023: The New Golden Age of VR

The 2020s have seen a new golden age for VR. In 2023, a number of high-quality VR headsets were released, including the Meta Quest 2, the Valve Index, and the PlayStation VR2. These headsets offer a more immersive and realistic VR experience than ever before.The resurgence of VR is being driven by a number of factors, including:

  • The increasing power of smartphones and computers
  • The development of new VR technologies, such as eye tracking and foveated rendering
  • The growing popularity of gaming and entertainment


As VR technology continues to improve, it is likely to become even more mainstream in the years to come. VR has the potential to revolutionize the way we interact with the world around us, and it is already starting to have a significant impact on gaming, entertainment, and education.


The Future of VRThe future of VR is bright. As VR technology continues to improve, it is likely to become even more immersive and realistic. This will lead to new and innovative applications for VR, such as:

  • Virtual reality training
  • Virtual reality therapy
  • Virtual reality education
  • Virtual reality entertainment


VR has the potential to change the world in many ways, and it is already starting to have a significant impact on our lives.