Nearly 20% of Facebook employees are working on virtual reality and augmented reality.
A new report puts the number of Facebook employees who are developing virtual reality and augmented reality technologies at nearly 20 percent of Facebook employees
They set the Facebook to employ nearly 60,000 workers in AR/VR by the end of the year. The current percentage of Facebook's workforce dedicated to mixed reality development is slightly higher than it was in 2017.
When Facebook shipped the original Oculus Rift controllers with the original Rift for $600, to their headcount. As of the launch of the second-generation standalone Oculus Quest in 2021, the number of people working just on VR/AR (Virtual Reality and Augmented Reality) approaches ten thousand, and the number of these people and how much money they can expect to earn are near $300 million, with the computer retailing for dozens of successful VR games.
Facebook is on an extraordinary growth curve adding about 30% more employees each year, and to the total workforce, their Reality Labs unit will be a smaller percentage of the ad-dependent company's revenue than their virtual reality/AR team. approximately 97% of Facebook's revenue is from advertisements, but the release of Oculus Quest in the third quarter ended in 2020 drove a rise in non-ad revenue — it went up to $885 million in the last three months of the year and $346 million in the second.
A drive that should last at least until the 2030s as Facebook reduces its dependence on the likes of Google and Apple to come up with the next computing platform. Earlier this month, a wide-ranging interview with The Information highlighted Facebook CEO Mark Zuckerberg's desire to cut the price of low-end VR headsets to get them more people on board.
Virtual Reality, Augmented and Artificial Intelligence 2021 specialist Amit Caesar wrote the article.
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