virtualreality World War III part 1, Article by Larry Singol

4 min read

virtualreality World War III part 1, Article by Larry Singol

Until two years ago if you would ask me what to buy in virtual reality, the answer was easy htc vive, I briefly remind those who do not remember, that at the time everyone was talking about Facebook and Oculus and at the end HTC VIVE surprised a much more cooked and in fact much more useful device,But that was three years ago.

Oculus at the time thought that virtual reality players would want to sit in front of the computer, so their assessment included only virtual reality glasses, xbox controller, and one sensor.

At the time, HTC released the VIVE which included two sensors, two signs, virtual reality glasses, the VIVE glasses were specially built for the ROOM SCALE, meaning real space movement, which made the VIVE a hit for the first virtual reality fans, the market adopted VIVE lovingly and the company managed to create a fan base for itself.

For almost a year, there was nothing to talk about on Facebook that only after receiving the blow that was hijacked from HTC VIVE began to change direction and of course for a few quick moves to steal some patents, so we really heard that there were behind the scenes wars and trials.

As Oculus licked the wounds, she began to release kits of the oculus touch and another sensor, although the Oculus hardware was able to compare, there were still many drawbacks in the software.

Oculus, which has unlimited resources of money, learned from the mistakes and invested hundreds of millions in developers and lowered the price to war against HTC, HTC as a very small Facebook company could not really stand up to Oculus and HTC even had to sell a smartphone factory to maintain its virtual reality division .

Rise of Oculus:

After undisputed control of global virtual reality for a short time, Facebook started breathing on the back of HTC and the company tried behind the scenes to get strong business partners even had Google calls at some point but the conversations did not mature.

At that time, HTC realized that it had to respond strongly and it went about developing two models, one wireless answering htc vive focus, the other answering HTC VIVE PRO, one mobile and one PC both models were virtual reality steroids for that era and only talking about PIMAX was maybe A potential threat in terms of HTC.

Against HTC's predictions, both products were a failure, not because the products were not the opposite. They were ahead of time, but significant eyewear technology has not yet reached the stage of mainstream consumer software use, due to its advanced technology. Among the models on the market did not justify the high price.

Compared to HTC after a lot of mess with the backstage at Oculus, Oculus has taken a completely different strategy, less advanced technology, more accessible and relatively cheap price, less simplicity and simplicity and lots of quality content soon turned Facebook into NEW KIDS ON THE BLOCK.

The increase in sales of Oculus was meteoric, Oculus began to eat large bites from the global virtual reality market share that was also very small.

At the same time, Facebook released the Oculus Go, 4DOF mobile virtual reality goggles at a hilarious price and although it is not the same experience as the Glasses Rift became a global hit, at the same time Oculus sat firmly on developing content for training, education and industry and not just gaming.

Following the success of the Oculus Goggles Oculus announced at the recent conference two new models of Oculus, Oculus S and Oculus Quest two virtual reality goggles at higher prices when the Oculus Quest glasses need neither computer nor smartphone, so-called plug and play.

It is important to note that while htc has begun to abandon its home field a bit and has begun to invest more in the institutional market as opposed to Facebook investing heavily in gamers, surely htc has hit a bump and the market is only heating up as new models continue to emerge, those you do not want are already there, Microsoft, Facebook , Sony, Samsung, Google, DELL, PIMAX, HTC VIVE, and I can go on and on ...

There is no doubt that everything can change every moment, VIVE still has hats in the hat such as vive cosmos trackers, loyal fans and more, although at this time there is no doubt that this year's Facebook in the field of virtual reality, but in VR as in VR is changing every moment and it is possible Know what will lead to a day, so let's go over some of the latest news in the field, what other models are we going to see in the coming year?

Nintendo jumps to VR (again)

Nintendo will release VR Virtual Reality Goggles this year to work perfectly with the "Labo" Kit which aims to "integrate Nintendo Labo's physical and digital innovative game with basic VR technology to create a simple, realistic experience to share with family and friends."

PIMAX "8k" VR says it will launch new virtual reality glasses for businesses this year

PIMAX has announced that it is establishing a business center, based on the new "Series 8K", which will be released sometime this year, which is the specification of the glasses:

Pimax “8K” - $ 900

Screen: CLPL (Customized low persistence liquid)

Resolution: dual 3,840 × 2,160

MTP: <15ms

Refresh Rate: 80 Hz, Brainwarp Support

FOV: 200 ° (diagonal)

Audio: 3.5mm audio jack, integrated microphone

Connection: USB 2.0 / 3.0, DP 1.4

Sensor: SteamVR tracking, G-sensor, gyroscope, hand motion (Option)

Fit: Adjustable headset strap / headband (Option) IPD adjustment, VR frame

Content: SteamVR and Oculus Home

GPU: NVIDIA GeForce GTX 1080 Ti and AMD equivalent or above

HP's New Virtual Reality Glasses Reverb Launched Anywhere This Year

Reverb (former code name 'Copper'), which inherits the company's previous virtual reality goggles, the new virtual reality goggles are sporty-looking and in fact completely abandon the old design, which is a relatively big leap for HP and just like Rift and Vive, which use 1,080 × 1,200 views per eye, the Reverb lenses are further enhanced by the fact that it is a full RGB sub-pixel LCD display (which usually has more filler than OLED) which means less door effect than equal resolution OLED.

Oculus Launches the Rift S Crazy Upgrade to Their Oculus Rift Goggles for Gaming

available since Spring 2019

Weight: A little more than Rift


Resolution: 1,280 × 1,440 per eye (2,560 × 1,440 total)

Type: Single fixed-switch LCD

Refresh Rate: 80Hz

Field of View: 'Slightly Larger Than Rift'

IPD Adjustment: Software only


Type: 'Insight' inside out - five cameras

Capabilities: Supports 6 degrees of freedom head and controller tracking

Recommended Environments: It should work in almost any lit indoor environment.

Recommended Playspace: Oculus Rift S works with your environment, so you can play standing or sitting, in spaces big or small.


Length: 5 meters

Connections: DisplayPort 1.2 & USB


Passthrough +: Low latency stereo-correct passthrough video

Guardian: Boundaries traced from inside headset using passthrough

Recommended PC Specs: Same as Rift except DisplayPort 1.2 or later and just one USB 3.0 port instead of three

oculus quest 64\128

available since Spring 2019

Weight: ~ 100g more than Rift (470g)

Audio: Integrated open-ear, two 3.5mm audio jacks for external audio


Resolution: 1,440 × 1,600 per-eye (2,880 × 1,600 total)

Type: Dual OLED

Refresh Rate: 72Hz

Field of View: ~ 100 degrees (unconfirmed speculation)

IPD Adjustment: Hardware adjustable


Type: 'Insight' inside-out (no external sensors) - four cameras

Capabilities: Supports 6 degrees of freedom head and controller tracking

Recommended Environments: It should work in almost any lit indoor environment.

Recommended Playspace: Oculus Quest works with your environment, so you can play standing or sitting, in spaces big or small.


No tether: On-board Qualcomm Snapdragon 835 and active cooling

Battery: 2–2.5 hours battery life


Passthrough: Supported

Guardian: Boundaries traced from inside headset using passthrough (Multi-room Guardian system)

vive cosmos elite

Unlike Vive Focus, these are 6DOF standalone virtual reality goggles, first launched in China with a single 3DOF controller, Vive Cosmos has been released as VR 6DOF PC virtual reality glasses, which include tracking like Microsoft and Oculus out side in tracking.

Anyway I would love for comment comments will be gladly welcomed and your opinion on what is going on in the field, this is one of a series of new articles about virtual reality.

For the third article in the series.