Article by Amit Caesar
Integrating Virtual Reality in Kindergartens, in Education and Training This is an important area that is gaining momentum in institutions around the world and in Israel, and more and more people have the ability to learn more through experiences, visuals, sounds and more and through virtual reality, we have the ability to send the viewer to another world by The educator's choice, apparently, is the secret of the reality of virtual reality (AR / VR) and, of course, also mix reality mix reality.
Throughout the history of the human race people would pass on information through stories when some were right there in the imagination (metaphorically of course) with the help of ancient man interacting with the storytellers of his example culture: as they sat around the campfire together the whole tribe. Nowadays the fast way to learn about the world is through interaction and games, and of course the rest of the visual media that creates a visual and experiential story.
By combining objects with shapes, images, sounds, and interactive music, stories or content can be addressed or guided, according to the guiding decision, the student or patient, the experts or teachers can analyze the situation and present solutions.
Once there was still mass communication, the main educational institution of our culture was a mix of entertainment, information and sports, and we were very close to our film heroes and TV heroes, we all wanted to be someone of the heroes, imagine how we really are.
Today's educational technology leaves educators and researchers with tremendous analytics power that is usually channeled into active learning.
Recently, in Israel, too, many educational institutions have begun using virtual and laminated reality technologies, in most today's educational institutions, such as old-fashioned and appropriate computer classrooms of the 1990s and educators fail to pass the information on to all students, teachers who have tried the new technologies in virtual and laminated reality spread the gospel and potential Which is technology as a tool for changing the pedagogical structure instead of "sit back and learn", in the direction of "try and explore", for example through games, or "draw and learn" with the help of digital media.
By integrating education and learning into gaming and digital media, we are actually transitioning into education that fits our century, my personal dream of seeing learning spaces in the virtual world on a daily basis. , And it is a powerful experience that enables them to realize their full potential in virtual and stratified reality.
A virtual reality experience in education is created by researching and understanding the trajectory that a student has to go through during the interactive lesson until the solution is found. Which leads to an experience that connects to the solution. The visual simulations are so powerful that these powerful illusions can interfere with the attempt to provide a balanced and fair narrative. Of the entire classroom into an interactive learning space.
Given that people's perception of reality is currently mostly shaped by Hollywood and Silicon Valley, the sense of "realism" of simulated and laminated reality may have caused media experts from around the world to long ago recognize that people may see such a "reality" as more real than their life experiences.
The rise of virtual reality as an educational technology can offer endless potential that will only grow and the relationship between educational technology and perceptual psychology, communication, media and cultural studies. This is just the beginning for virtual reality uses.
Anyone who experiences virtual reality, students or teachers understand the potential and have begun creating virtual reality content themselves. There are also "create and learn" programs in some of Israel's educational institutions today, and this is a great thing in itself to both learn and produce content.
In summary, a simulated and stratified reality in education has long been proven effective in educating and educating students and teachers by gaining knowledge easily and quickly that stays close to the experience and therefore stays longer.
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