HapTech targets its electromagnetic for military training in virtual reality

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HapTech targets its electromagnetic for military training in virtual reality

HapTech directs its impressive electromagnetic deterrence toward military training, military VR. The company has recently demonstrated how its electromagnetic deterrent technology can simulate all military tools, even up to Browning M2, a 0.55-caliber machine gun.

To prove that the company's electromagnetic recoil system could expand from its commercial use to military needs, Haptek incorporated their simulated deterrent system into Browning M2, a wide-ranging machine gun used by the U.S. military and elsewhere since the 1930s.

The company introduced its prototype at the Interservice / Industry Training, Simulation and Education Conference (I / ITSEC) earlier this month, alongside another OptiTrack partner who provided traffic tracking tags to track all moving parts of the M2, allowing users to operate the weapon just like it did the true.

In conjunction with the virtual reality glasses HTC Vive Pro, and with the follow-up with OptiTrack, the conference's participants shot the virtual reality weapon at targets flying in the air. The apptec they get is a totally realistic firearm feeling.

In weapons like M2, the use of realist fire and ammunition, according to the company, has an existing market for M2s for military training. Most existing hi-fi facilities do not allow for haptics in simulators, the currently available M2 based on pneumatics. HapTech founder Martin Holly says the company aims to build an M2 simulator that is "more economical, low-maintenance, and offers better recoil" through the company's electromagnetic recoil system.

M2 shows that the company's haptic technology is as effective on a large scale as a .5 caliber machine gun, Holly says it can also be much smaller weapons, up to the size of a gun. Indeed, the company is currently working on a simulator for the Carbine M4, a widely used assault rifle in the U.S. Army and the Navy widely used in training simulations.