Future class is already here: this is how virtual reality is incorporated into the educational world
Virtual reality technology is now reaching the classroom and is changing the traditional learning environment ● What surprises do learners expect in the years to come-and do the VR kids suddenly love school?
Here's a story that starts out in the classroom as another typical day: Anthropology students carefully study ancient figures drawn on an Egyptian tomb somewhere on the plain of Giza. This is apparently not an unusual situation but here's the twist: some of the participants were in a lecture hall in Cambridge, some were in a classroom somewhere in eastern China-and none were close to the real archeological site in Egypt.
Students residing at far corners of the world collaborated with avatars and explored 3D models of ancient Egyptian tombs using a virtual reality solution that includes software and virtual reality glasses. Crews may wander and explore the environment, and communicate thousands of miles away with avatars.
Was the VR experience a first swallow at the Giza Plains, heralding a revolution in the way we learned?
Which are (today) the important facts of virtual reality right over the classroom?
The Discovery Education venture takes the discovery experience to new districts-and much more tangible than ever. Millions of students have already taken part in Discovery Education VR tours, including trips from Mars to the underwater world to remote districts. Likewise, Google Expeditions lets you embark on thousands of virtual tours. So, it looks like this:
Through the thrill of discovery and experience, these virtual journeys spark the imagination, bring learners to surprising people and places and revitalize learning material.
Layered Reality-The Layered Reality, which incorporates virtual elements into reality, also enriches the learning experience in the classroom. For example, using a camera on any tablet or smartphone and launching the appropriate app will jump out of the studying material's textbook videos , images, and 3D models.
Virtual Reality-London is riddled with countless educational institutions for all ages, but the Charlton Park Academy situated in Greenwich is possibly one of the rare ones. It's hard to explain the look on a child's face when first sees the Egyptian pyramids or swimming with sea turtles in the heart of the ocean.
These are children whose ability to embark on real-life journeys is often limited due to mobility and other difficulties-thus VR travel becomes especially meaningful to them. Virtual reality solution from ClassVR allows instructors to see in real time what each participant sees through virtual reality glasses. In this way, they will ask detailed questions about what the subject sees in the moment of reality, to improve the experience of learning. There are educational facilities that also use augmented reality technology to introduce learning activities for autistic children.
Improving Digital Learning Experience-Virtual Reality Applications help the participants in the interactive course feel connected to other learners in the virtual classroom. Learners in the VR classroom, portrayed by avatars, are able to lift their hands and ask questions, speak to others, and get active in the classroom rather than just absorbing dry knowledge. Using an avatar helps one to portray the body language and voice of the individual faithfully, so that the impression is like talking to a real person. At the other hand, the avatar does not disclose the participant 's true identity in a way that encourages partners, for instance, to attend a course at relationship enhancement without exposing their identity.
Participants experience classroom experiences through the VR classroom that dissipate isolation, increase awareness and help dramatically lower the high dropout levels characterizing digital courses.
Virtual reality technology keeps on improving the learning environment in the classroom. And who knows, maybe our children would enjoy schooling ...
The writer is a Virtualion co-founder-a company for designing and developing experiences in virtual reality.