Simulated and layered reality glasses can be quite amazing, with the ability to move us to other worlds, locations and even other life experiences is a simple way to visit other mediums.
But while VR is an impressive modern visual and laminated reality, VR controllers for today's palm are cumbersome when it comes to our way of communicating with the virtual world. Unless you are a 1980 action hero, chances are you want a more seamless and natural interaction at home.
Fortunately, a few more experimental alternatives are there - and they pledge to make the glasses-simulated reality experience as lucid as they always dreamed they could be. Here are some intriguing examples:
What we like about this project is that it was created by researchers at the Stanford University Laboratory of Forms, who developed a unique method of using a cheap, analog facility without the need for expensive engines.
Called Wolverine, the wearable haptic device is somewhat reminiscent of the iconic X-Men's famous character. Through this design, a wide range of objects can be held, the user can perceive objects in virtual reality by providing direct force between the thumb and three fingers.
Want to go one step further in your interactions with the virtual world? If you want to do it naturally then you may be interested in a pair of Facebook-owned white haptic gloves that means Oculus VR.
Although they are not yet known, Facebook CEO Mark Zuckerberg posted a post referring to gloves and said that advanced technology has already been patented. "Our advanced feedback mechanism includes a multifunctional film made of glove that gives us a real touch."
The gloves contain "tendons" which are suspended or released to simulate a VR touch. This mechanism will control how much traffic you can make, thus offering resistance.
The suit for simulated and lined reality in front of you is a tight-fitting feedback system that looks like a hero in a Marvel movie, full body suits have a simple advantage: haptic gloves cover every important point in your body.
At CES 2018, demonstrate a digital system such as: "tactile electronic feedback system" The system works by stimulating your nerves with electricity. It creates real feelings ranging from soft petting to more difficult impact.
Are you a little sensitive about the idea of stimulating your nerves with electricity to simulate different sensations? So you probably won't be fans of the brain zapping experiment performed by researchers at the Swiss Federal Institute of Technology.
They updated the so-called "rubber hand illusion" for virtual and laminated reality, in an experiment the company conducted to see how the brain can be a significant, virtual hand of the human being that can be touched at the same time and not artificial. This is done by stimulating the brain through a safe, noninvasive process called transcranial magnetic stimulation.
"We've shown that healthy volunteers have managed to evoke the sense that a virtual hand belongs to them and can be controlled," researcher Michaela Solino told Digital Trends. In the experiment, the effect was applied to 80% of the participants.
When you are dealing with specific scenarios and you have a specific purpose, you can also develop specialized controllers for imaging and realistic experiences.
A London company engaged in the production of training tools for the next generation of simulated and stratified reality, in a fundamental demonstration, we performed a gastric resection, a weight loss procedure in which surgeons must lift, cut and sew the abdomen. And by carrying it through a dedicated controller which allows for a completely realistic and real experience.
Simulating feelings through Haptic technology is all well and good, but in order to have better experiences you need more than that. One example? The need for users is the ability to walk through virtual worlds, which expands the world not to be limited by walls.
A possible solution is a multidirectional treadmill like Virtuix Omni or cat mini vr which allows users to move freely at full speed at 360 degrees and still remain stationary.
Another intriguing alternative involves the so-called "guided walk," in which the person thinks he is walking in a straight line when, in fact, they are walking in a big circle. The result is an endless virtual corridor "play area" measuring just 16 feet by 22 feet.
Touch, sight, and sound are all important, but smell is an essential part of creating a truly immersive experience.
Last year, company name "live cameras" business CamSoda announced a new product called OhRoma, which is actually full of fragrances. In just a few years, we can smell the virtual environment.
The final sense - taste - can also be imagined in simulated and laminated reality. Researchers from the National University of Singapore have developed a programmable cup of cocktail called "cocktail," capable of deceiving your senses into thinking you're drinking ... well, just about anything you can imagine, really.
Using electrodes, placed around the rim, the glass can stimulate the tongue to make it feel salty, sweet or sour. Interestingly, these flavors can also be fine-tuned, as the subtleties of our taste palette rely on scent to complete the experience.