What is virtual reality,augmented reality, when did it start, where does it take the human race and what is the connection to AI?
Hi to my followers from 2013 and you new followers too, without you I would not be what I am today.tnx
I revisit this article for the second time updating what is needed in the spirit of the time and I do so as a tribute to an area I love so much and for the whole human race that is going to lose reality soon.
The story before you begins with my personal story and ends with the story of all humanity, I will be happy to have comments.
It all starts for me in my personal story 29 years ago when I was about 13 years old (Bar Mitzvah period), my mother took me to Dizengoff Center in Tel Aviv for a video game, where they also presented me with the first virtual reality of my era that opened in Israel, where at that moment it was the time The first I met was the technology that upset my childhood.
I remember as a young boy about 13 years old, standing in front of the giant appliances that look like transformers from another world, I remember when it was my turn, the operator instead dressed me in a huge suit and helmet. I also remember the equipment was terribly heavy. (But who cared, I went into another world), the first game I played as a kid (the technology record back then, based on Amiga computers)
Importantly, in the 1990s, the peak of a computer graphics technology was the amiga computer "super" for that period and while it was usually PC-compatible in yellow or black and green, Amiga had impressive specifications at the time:
In Amiga 1987 came out AMIGA 500) and it was the best selling model, its pre-computer, the legendary Comador International Company, was the manufacturer of AMIGA:
Game console (CD32)
Release date July 23, 1985; 33 years ago (Amiga 1000)
Price US $ 1,295 + $ 300 (including monitor)
Heirs 1996 (Amiga 1200 and 4000T)
AmigaOS operating system on Kickstart
680x0 @ ≈7 MHz Motorola processor
Memory 256 kilobytes or more, expandable
AMIGA didn't last and most of the company's employees are Apple's today.
After a positive jerking experience, I decided I wanted virtual reality at all costs, but first of all, I needed a powerful computer, when they made me a bar mitzvah, all my bar mitzvah money I invested in the amiga 500 computer, for those who were amiga in the 90's must understand my excitement But unfortunately until I bought the virtual reality computer disappeared, in retrospect disappeared for more than twenty years, so true, the games were primitive and clumsy, the graphics terrible, and it was heavy! But it left me a seal, and since you see my life changed, I've been waiting for technology to evolve and come back someday, for me since I've been waiting and working in the closest computer field, year after year I've heard rumors that virtual reality is coming back, unfortunately it didn't happen just after 30 years.
I remember then, as a kid, I realized what the tremendous potential of this technology was and as a kid living on science fiction movies, I knew it was the first stage of human and machine interface, I also knew that once technology matured, reality would not be the same, because what reality is actually ? I remember thinking to myself, nothing would stop it ... and then it disappeared as it came.
Thirty years later, after many failures in the field of virtual reality, he was a guy who was just lucky (also by his name). The guy was named Palmer Luckey and he was born and raised in Long Beach, California, with three smaller sisters, Ginger Lucky, Bridget Lucky and Roxanne Lucky. His father worked in a car dealership.
His hobbies as a kid were, boating, electronics and engineering classes, community college courses at Golden West College and Long Beach City College, starting age 14 or 15, attending courses at California State University, Long Beach and in 2010. He wrote and served as an online editor for the newspaper University managed students.
During his childhood and youth, he did experiments on a variety of complex electronic projects including cannons, Tesla coils and lasers, with some of these projects causing serious injuries. He built a "gaming machine" for tens of thousands of dollars with an expanded six-monitor installation. His desire to immerse himself in computer-created worlds has led to an obsession with virtual reality (VR), a concept that has not received significant attention from the tech industry for over a decade.
In an effort to learn more about virtual reality technology, Lucky built an extensive private collection that includes over 50 virtual reality glasses from the past, most of which were built in the 1990s (the last fall of virtual reality in my childhood). At the age of 16, he began to build virtual reality glasses headphones of his own design. To fund these projects, he earned at least $ 36,000 in the U.S. by repairing and reselling damaged iPhones and working part-time as a field manager, youth cruise coach, and computer repair technician.
In 2009, he set up ModRetro's forums with a friend, creating an online community for "portabilization," a hobby that revolves around turning old hardware devices like gaming consoles and laptops into self-contained laptops while mixing new and old technology.
He later studied at the University of California, Long Beach, where he worked in the press and served as an online editor for the Daily49er. During his time there, he also worked as a part-time engineer in the Mixed Reality (MxR) 13 Lab at the Institute of Creative Technologies (ICT) at the University of Southern California as part of an experimental design team for virtual reality.
While Palmer took his time;) I waited for years for virtual reality, until life and physical reality pushed the corner into memories and dreams for virtual reality, the years passed and passed, and then a few years ago in the paper, a small newspaper article about a guy building a virtual reality helmet in his warehouse, the guy Answering Palmer Lucky as I already explained to you, the guy introduced virtual reality glasses he built in the garage and gave them the name Oculus - which is actually a window into another world.
To fund his glasses after failing to bring in investors, Palmer raised his eyepiece project on Kickstarter.
Lucky was frustrated by the inability of the virtual reality goggles available in the market, which were really poor in point, low field of view, high cost, and weighing like a little elephant. To try to solve the problem, he began experimenting with his own designs in 2009. He completed his first prototype, called PR1, at the age of 17 in his parents' garage in 2010, the virtual reality glasses that her son presented with a 90-degree field of view, low latency, and Built-in aspect feedback.
Lucky has developed a series of prototypes that examine features such as 3D stereoscopy, wireless technology and an extreme 270-degree field of view, while decreasing the size and weight of its systems. He shared regular updates on his progress on forums that visit him with a small number of virtual reality enthusiasts. His sixth-generation unit was called "RIFT," which is meant to be sold as a DIY kit. He uploaded the project to the Kickstarter Mass Finder website in April 2012.
Oculus Rift CV1, were the first commercial virtual reality glasses created by Oculus VR.
John Karmak, a software developer famous for his work on the Doom and Quake video game series, has asked for a virtual reality glasses from Malaki, who lent it to Karmak free of charge. Karmak used it to showcase the power of VR Doom 3: BFG Edition in the electronic entertainment show 2012. With the attention of thousands of people who were suddenly drawn to virtual reality imagery, Lucky soon left the university to focus on full-time VR.
Lucky demonstrated the unit to Valve, and got Kickstarter approval from Valve CEO Gabe Newell, who said, “It looks incredibly exciting. If anyone can solve the difficult problems with this technology, Lucky, we think Palmer is going to do it. We strongly encourage you to support this Kickstarter. When Lucky launched his Kickstarter campaign for Oculus, he received recommendations from other prominent players in the gaming industry, including Cliff Belzynski, David Helgason and Mark Bollas.
During the Kickstarter campaign, Lucky demonstrated the break to gamers and the press at many gaming conferences, including PAX, Gamescom and QuakeCon 2012. [6.
The Kickstarter campaign succeeded, raising US $ 2.4 million, or 974% of its original target. After raising more than $ 1 million, Brendan Iriba was hired by Lucky in August 2012 to become CEO of Oculus. As a result of their successful campaign, Oculus VR expanded, got more employees and a larger office space, but Lucky described his daily process as not having "slept so much" while remaining "slow" towards doing this. Lucky went on to work on all aspects of the business, saying, "I have my hands on everything from product engineering to marketing to game development. Later, he shifted his focus towards virtual reality. Input hardware, which he calls the" pet project. "
A few months later there was another article in the newspaper, a great article this time "Facebook acquires Oculus for $ 2 billion) Then I realized! This is the moment when I waited for her virtual reality and she returns this time for good, so I left everything in 2013 and switched my body and took to VR \ AR \ MR \ XR.
In the early 1900s, they portrayed virtual reality as an accomplished fact, they were wrong at the time, so many people have a fear that virtual reality will not succeed this time too (this time really is the ultimate success of VR by Doctor Amit Caesar).
Let's go back even further in time and see what happens?
As you understand, the technology of reality is simulated with us long before I was born and it is important to note that I am 43 years old and a little boy :), but virtual reality exists long before.
Back in 1965, the first cosmonaut goes into space and the Vietnam War breaks out, a man named Avon Sutherland is testing his new head montian display acronym (HMD) that will in the future serve as the foundation for technology we all know as virtual and laminated reality.
Avon Sutherland was really the first to make the new technology feel like another world (more like VR), at the time technology was movie-based, which was not very compelling, the big problem was the size of the equipment that required a whole storage floor.
It is important for me to refine this: Let's try to understand it more, because maybe it's not so accurate, if virtual reality is a technology that stimulates our senses and makes us feel in a different world then, before Yvonne Sutherland even thought of his virtual reality device, Someone else already had an innovative and revolutionary product that was gaining momentum, even though it looked like the machine was wearing the human, it would certainly count as a kind of virtual reality glasses.
As you can see in the picture, it was actually a big box next to a chair, the customer would pay to sit on the chair and put your head in the machine. Inside the machine, a sense of spirit, a high-quality stereo sound for that era and a three-dimensional black-and-white screen, better known as a magic mirror for that era.
In 1962 there was even one system that was presented to the public (example in the picture), but this is already history, and to understand the realm of reality more we must move forward in a story for the future back.
So how did we actually get retro virtual reality glasses to RIFT? The use of virtual reality in the 1960s was made primarily by the US military, researchers and NASA, and serious advances in the field occurred in the early 1980s.
Probably because I was born :) lol and now seriously, at that time, NASA introduced virtual reality glasses intended for fighter pilots only then the idea of VR or virtual reality was born in Hebrew, which amused me to see that virtual reality use in those years was based on a motorcycle helmet, but the glasses were Equipped with two LED screens and 360 technology.
Before proceeding with the story and crossing the present line into the future, it is important to me personally to note Randy Fausch's story, the story takes place in the 1980s, the man is best known for his lectures on how to fulfill our childhood dreams and self-fulfillment, so how is Randy Fausch related to our story you ask?
Randy Fausch was a Disney employee when experiments began to incorporate virtual reality into the industry.
The 1990s was the biggest event to date in virtual reality, 1990, the year when many companies introduced virtual reality technology, this is also the year when I was exposed to technology that will shape the future of humanity.
Throughout the United States, huge virtual reality glasses 360 machines appeared, from huge companies of their time that introduced gamers to all kinds of games, in Israel I was exposed to virtual reality at Dizengoff Center in Tel Aviv as I wrote at the beginning of the article.
The machines included large, cumbersome virtual reality goggles, some of which also had walkers 360 and walking facilities that remind me very much of today's KAT VR MINI, the game handles are reminiscent of the HTC VIVE and OCULUS RIFT game handles. Here are some pictures from the Big Bang of the 1990s.
The company that dominated the virtual reality market in the 1990s was a company called vr group, a Japanese company that managed to turn an entire generation into a virtual reality dreamer.
In the 1990s, the cinemas were also filled with many virtual reality films that ignited the imagination of the children of the time, such as: Johnny Namonic, Bryanscan, Arcade, Virtuosity, Thirteenth Floor, The Matrix 1,2,3, Strange Days, eXistenZ, Lawn Mower and many Further, it is important to note that if you have not yet seen and you see yourself as virtual reality fans and AR it is time to run and watch.
Following the success of the early 1990s, the big tech companies of the time, SEGA and NINTENDO, joined, and shortly after, two giant companies then introduced Nintendo in 1995 and virtual reality goggles Virtual Boy compared to Sega introduced SEGA VR.
Both consoles were intended for the home market, but failed miserably and consumers voted in the wallet, their failure was due to a number of reasons, the technology was early and the weak computers could not properly run the Nablus graphics so terrible today's standards.
pictures of the home models of SEGA and NINTENDO.
In 1996 there was another deterioration in virtual reality, when the clumsy virtual reality facilities failed miserably and disappeared from the landscape, forgotten in the maze of time, the Internet era came and then the smartphone era, but virtual reality disappeared, for the interior.
So go ahead with the journey in our time.
This year is 2012, almost twenty years after virtual reality technology, Palmer Lucky, not yet 20, completely built a model of virtual reality glasses at his parents' home.
Palmer, who wanted to fulfill his dream of life, bring virtual reality technology back to the world, did so in August 2012 and launched his mass-funded Kickstarter project, with less Palmer able to raise over $ 9,000 million to further develop his virtual reality glasses.
On March 25, 2014, Facebook acquired the $ 2 billion Astronomical Company! $ 400 million in cash and $ 1.6 billion in Facebook shares, so you can say Palmer Lucky is very lucky.
Facebook and Palmer encountered many technological obstacles until the finished product was created, the final consumer model was launched only on March 26, 2016.
The final consumer model was called oculus c1, before which there were two other models for developers dk1, dk2.
Because Oculus took time, the debut "stole" HTC in its virtual reality glasses htc vive, but the win over the Facebook giant was only temporary, and within a year and a half Oculus closed the gap and passed HTC in sales, Oculus Dee finished HTC and so did Lowering prices and also by investing capital in leading virtual reality technologies.
It is important to note that the Oculus rift cv1 was just a helmet, sensor and joystick, when Oculus saw what the HTC competitors did, they completed an evaluation similar to htc vive, causing a trend change for Facebook, then more and more giant companies Join the competition in virtual reality glasses, companies like Sony, Microsoft, Apple, Samsung, Dell and more. But our story is not over yet, the opposite is true, it is just beginning. And in the coming years we will see more and more technologies of virtual reality integrated.
Continue coming in a few days, love it, say something you'll like or just spread :) This article was written by Amit Caesar from CaesarVR.com , all rights reserved.
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