augmented reality (AR) is streaming into the mainstream of the world. All thanks in part to ARKit and ARCore that broke out in 2018, their publication has transformed today's smartphones, owned by millions of Apple and Android users, into augmented reality devices. Within a few short weeks, some of the most talked-about apps in the Apple app store were AR apps, while there are certainly some good reasons for augmented mobile reality, the future is in augmented reality.
We'll see that happen next year and we'll have to wait for hardware manufacturers and Moore's Law to do their job of minimizing the technology needed for AR HDMs.
In the meantime, we have initial types of AR kits that are complex on the head, but they offer some of the functionality that users want. However, since most of these devices are designed primarily for software developers, soon the laminated reality glasses will soon have enough apps and programming to make the technology stream. So if you are the one who likes to change and you are not a software developer, then you know, it is amazing.
After all this is taken into account, we will analyze the significant differences between most of the recognized head sets on the market: Microsoft 2 HoloLens, the Meta 3, and the Magic Lip
HoloLens - HoloLens
Microsoft HoloLens, by far the stratified reality set is one of the best in the market. The high status probably has to do with Microsoft's marketing efforts, or it's about the simple fact that only one competitor really threatens them (Magic Leap). Regardless, Microsoft took a huge step in 2015 into the world of spatial computing with 1 HoloLens.
Hololens is the first kit in which the glasses radiate that look realistic. With a collection of sensors and cameras, the HoloLens constantly scans the space around the user and updates a three-dimensional grid of the area known as a spatial map.
The spatial map allows HoloLens to communicate with the world in ways previously unseen, virtual objects can clash in reality in a way that the object jumps off the couch or the user's desktop.
Another application of the spatial map is absorption. For example, if you mapped your home correctly, and you pop a virtual ball from the wall, it can roll and disappear into the kitchen, as in reality (IRL).
The main input source for the HoloLens is gesture and voice control. While a number of Bluetooth devices such as keyboards, mouse, and gaming controls can be used in the headset, HoloLens has a completely different interface from what we were used to from the flat screen world.
Although it has a Windows 10 operating system at its core, the UI allows windows that look like windows to be located anywhere around the 3D space. So as you save the PlayerUnkown BattleGround game icon in the upper-right corner of a typical desktop, with HoloLens for example, you can keep the Word icon hovering over your dining table.
Recommended: A multiplayer HoloLens online game that lets you fight against participants from around the world with virtual cars.
The hardware powering the device includes 3 Hintel atomic processors, in addition to a custom processor designed to handle the sensor array input called HPU (holographic processing unit).
Microsoft has achieved one thing at a fast pace: building a successful ecosystem called Windows Mixed Reality. The special version of Windows 10 was designed to combine VR and AR experience with Windows 10 as an operating system.
With the release of HoloLens 2, a collection of professional software solutions made their way to Windows stores. It will be interesting to see who will win this competition.
Meta, a Silicon Valley-based company, injured in 2013 on top of the success of the Kickstarter campaign. After launching the first version of their product at the end of 2014, and after gaining funding, the company announced the sequel to the headset, the Meta 2, in February 2016. In recent months (late 2017), developers have begun to receive the product.
Unlike Microsoft HoloLens or the Magic Leap One: Creator version, the Meta 3 is a headset with a docking station. This means that a computer needs to be connected in order for the kit to work and is designed for use with a docking station, without being able to walk around with a kit in the real world environment. Skillfully designed around the idea of replacing 2D screens, the Meta 3 connects to a video port on the computer, with input and image sensors handled by the computer connection processors.
After the initial market size of the device when you dress it on your head (it's big), you immediately notice the huge field of view that is probably three times larger than the HoloLens. And there's something very nice about the picture. But sometimes it's also off.
Not to be missed: We put hands on the Meta 3 headset
By using a large semi-circular system with an optical connection, it turns out to produce a cleaner image from the HoloLens along with the wider FOV. Because of the last point, when I use Meta 3 for me I find myself struggling to find focus and set it.
Like the HoloLens, the Meta 2 offers a collection of sensors and the ability to create a map of the environment that allows interaction with the real world. This includes using gestures to control the AR features. In addition, Meta 2 has an option to grab and hold gestures, allowing the user to move objects and rituals in a natural environment. However, the functionality of the initial concept is inconsistent.
There is a valid argument around the idea that the device is wired, so you can't compare Meta 2 to HoloLens or Magic Leap. But in a way, the product category is allowed due to the low number of devices on the market. As the market fills up, these devices will be put into their own subcategory slot. In other words, as long as there are electronic head sets, they will compare.
Magic Leap - Magic Leap
Magic Leap introduces us to AR Magic Goggles, which answers Magic Lepa one:: Creator version.
This headset is not yet available worldwide.
Let's take a look at what Magic Lip has to offer compared to HoloLens and Meta 2