Augmented or Layered Reality (AR) is an interactive experience of a digital environment and real-world holograms, where reality is combined with reality and reality elements by computer-generated perceptual information, sometimes across multiple sensory forms, including visual, auditory elements, all information is integrated Smooth with the physical world, so it is perceived as an aspect of the natural environment.
Augmented or stratified reality changes the perpetual perception of the real-world environment, and while virtual reality completely replaces the user's real-world environment with simulation, augmented reality is associated with two largely synonymous terms: mixed reality and layered reality or layered reality.
The initial value of augmented or stratified reality is that it brings components of the digital world to the perception of the real world, and does so through a combination of immersive sensations that are perceived as natural parts of the environment. The first functional AR systems that provided mixed reality experiences for users were invented in the early 1990s, starting with the virtual Geophys system developed at the U.S. Air Force's Armstrong Lab in 1992.
The first commercial reality experiences they used were mainly used in the entertainment and gaming business, but today other industries are also interested in the AR options of knowledge sharing, education, information flood management and remote meeting organization. Enhanced reality also transforms the education world, where content can be accessed by scanning or displaying a photo with a mobile device or by an AR helmet for example construction workers who will display construction site information.
Augmented or Layered Reality (AR) is used to enhance natural environments or situations and provides enriched experiences, for example with advanced augmented or stratified reality technologies (e.g. adding computer vision and recognition of objects into the glasses), real-world user information becomes digitally interactive and accessible everywhere . The user directly receives information about the environment and its objects is all about the real world. This information can be virtual or real, for example. See real or measured sensing information such as electromagnetic radio waves on an accurate alignment with where they are in space. Augmented reality also has great potential in the collection and sharing of tacit knowledge. In addition immersive perceptual information is sometimes combined with supplemental information such as live video updates of a sporting event.
Augmented reality has been tested for many applications, from games and entertainment to medicine, education and business. Sample application areas described below include archeology, architecture, commerce and education. Some of the earliest examples cited include augmented reality used for surgery by providing virtual layers to guide medical practitioners to AR content for astronomy and more and more
Possible example applications:
The first description of AR as it is known today was Virtual Light, the 1994 novel by William Gibson, in 2011, Augmented or Layered Reality (AR) was blended with Poetry by Ni ka Sekai It was Poetry in Augmented or Layered Reality (AR) technology To express his opinion on the 2011 earthquake in Japan that caused a tsunami.
Augmented or Laminated Reality (AR) is used and used in the past to assist in archaeological research. By building archaeological landscape models from different eras in history, augmented or stratified reality (AR) allows archaeologists to formulate possible site configurations from existing structures, computerized models of ruins, buildings, landscapes, or even ancient people recycled to augmented or stratified reality applications (AR ) Archaeological. For example, a system application like "VITA (Visual Interaction Tool for Archeology)" will allow users to visualize and explore immediate excavation results without leaving their home. Any user can collaborate by "navigating", searching and displaying data mutually. Hrvoje Benko, a researcher at Columbia University's Computer Science Department, points out that some systems may provide "3D panoramic images and 3D models of the site itself at various excavation stages," in addition to augmented or stratified reality (AR) recently also adopted in the field of underwater archeology .
Augmented or stratified reality (AR) can help build projects. The computer creates images of a building that can be virtually virtualized into the real-life view of the property before the physical structure built there, this was publicly demonstrated by Trimble Navigation in 2004. Augmented or stratified reality (AR) can also be integrated within the architect's workspace, including rendering Animated 3D visualizations of their 2D drawings. In Augmented or Laminated Reality (AR) allows users to view the exterior of the building to see almost through its walls, the building's internal objects can be viewed.
With continuous GPS improvements, businesses are able to use augmented reality to visualize georeferenced models of construction sites, underground structures, cables and pipes using mobile devices. Augmented reality is upgrading the presentation of new projects, solving site construction challenges, and improving promotional materials.
Following the Christchurch earthquake, Canterbury University released CityViewAR, which allowed planners and engineers in the city to see destroyed buildings. Not only did planners provide tools for addressing the former city landscape, but also served as a reminder of the size of the wreck caused, as entire buildings were demolished.
To be continued...