Virtual Reality (VR) Technology used as an alternative reality in games, training, medicine, education, any field can actually make use of virtual reality and laminate. Virtual reality is becoming more and more accessible to everyday people and now anyone can purchase virtual reality glasses and suddenly enter a world where there is complete control and no consequences.
Virtual reality technology is not only useful for gaming. Virtual reality has been proven to help a variety of applications, from military training activities to treat anxiety disorders and phobias to functioning as an art form. Another application where virtual reality shows great promise, is stroke recovery.
Virtual reality has emerged as a new approach to dealing with stroke rehabilitation situations in the last ten years. By simulating real-life activities, stroke patients are able to work on self-care skills in an environment that is usually impossible to create in a hospital setting.
There are two main types of VR:
In fascinating VR, the virtual environment is delivered by user-worn equipment (such as sunglasses) or the person is located in a virtual environment. This full immersion system gives the user a strong sense of presence through head mounted displays, special gloves and large, concave screen projections to create the immersion feeling.
Non-immersed VR is usually 2D and delivered through a computer screen. The user can control what is happening on the screen using a device such as a joystick, mouse or sensor.
After a brain event, mass practice, task-oriented upper and lower limb task training can help the brain "reprogram" itself and create new neural connections. These new connections trigger recovery of motor skills among patients following a brain event. Therefore, VR may be beneficial for increasing upper and lower limb rehabilitation in patients suffering from stroke and other neurological injuries.
In some studies, therapists manipulated the image on the screen to make the patient's body appear faster and more accurate than it was in real life. Doing so increased the patient's confidence and made it more likely to use the affected limb spontaneously. Spontaneous use of the injured limb can help the limb to recover more fully.
SaeboVR is the only virtual restoration system in the world focused on ADL (daily life activities). The proprietary platform is specifically designed to engage clients with physical and cognitive challenges associated with daily functional activities. In addition to interacting with meaningful tasks daily, the SaeboVR uses an on-screen virtual assistant to educate and facilitate performance by providing real-time feedback.
SaeboVR's ADL-focused virtual world provides customers with real-life challenges. Users will combine their defective upper limb to perform simulated self-care tasks that include the collection, transfer, and maneuvering of virtual objects.
This is the only virtual system available that focuses on real-life self-care tasks.
Come and practice repetitive movements with fun and motivating activities.
The activities are customizable to the individual client to maximize success and results.
ADL tasks can be adapted to challenge endurance, speed, range of motion, coordination, timing and cognitive demand.
This includes a clinical provider dashboard to show customer performance and participation trends.
Reports are graphically displayed for easy viewing.
Other Sabo products can be used in combination with SaeboVR to facilitate recovery. SaeboMAS and SaeboMAS mini use non-weighted technology that allows clients with proximal weakness to participate in proven treatment techniques that were sometimes impossible. The SaeboGlove can engage and position your hand so you can integrate it with the grip and virtual release.
The future of stroke rehabilitation
Virtual reality is here to stay, and we probably only scratched the surface of its medical applications. It has a powerful effect on those who have had a stroke. Stroke survivors take advantage of how VR enables them to practice much-needed routine activities, create new brain connections and build their confidence. With more and more survivors returning their limbs using this technology, the future of VR in stroke recovery looks bright.
All content provided on this blog is for informational purposes only and is not intended as a substitute for professional medical diagnosis, diagnosis or treatment. Always consult your doctor or other qualified health care provider with any questions you may have about a medical condition. If you think you have a medical emergency, call your doctor or number 911. Immediately relying on any information provided on the Saibo website is solely at your own risk.