Translator signals from brain to computer: An Israeli company on the way to revolutionize medical prostheses


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Translator signals from brain to computer: An Israeli company on the way to revolutionize medical prostheses

MUDRA, a wristband developed by the Israeli startup Wearable Devices - on the way to changing the virtual and laminated worlds, allowing it to control devices around us






If only two decades ago, the thought that there is a world in which smart devices can be controlled around us through the power of thought was a wild imagination, today it is the reality, at least the reality of Israeli startup Wearable Devices, that developed MUDRA (Modra ), A wristband that dresses on the wrist and translates the signals transmitted from the brain to a computer language.


"Today, to control electronic devices, the person can be connected directly through a brain transplant," says company president Guy Wagner. "But it's still socially unacceptable. An invasive procedure, humans will be happy to win this ability right now. Here comes a picture with 'wearable accessories', which actually apply the well-known phrase 'go without and feel with'. "


Wagner co-founded Wearable Devices with CEO Asher Dahan and Technology Manager Lior Langer. Before the eyes of the three, the vision was to revolutionize the way humans interact with each other and the technological devices in their environment. Using their electronic wristband, their company can communicate and operate devices. In light hand gestures and finger movement, unlike similar props that identify the movement itself and translate it into a computer language, the groundbreaking bracelet can recognize the signal that the brain is transmitting on its fingers.


The revolutionary idea began to develop five years ago while working as an employee. "As a student I was already dealing with biological signals, but at the same time I wanted to create something that was mine," Wagner recalls. "I thought about writing ideas on the Palm Pilot using my ability to 'think' them into the device. I developed some sensor and started to build an app that would simulate that feeling. At the same time, I talked to Asher and Lior and started fantasizing about how to create this thing."


Wagner explains: "Whenever you want to move an organ, the brain sends it orders through the nervous system and instructs the muscle where and how to contract. We are eavesdropping on this signal running through the body's nervous system. The goal was to decipher the signal that makes you move your thumb, for example. In fact, this is a kind of body breakthrough, along with a biomedical engineer and a neurologist.


"There are significant differences between the signals transmitted from the brain to the body and electrical signals in a computer system. We translate the electrical signal into a computer language, and the device allows direct control of thought. We move towards a world where the device no longer exists, it will be part of you, and then the question will pop up. How do you control this device? The device measures the neuronal activity of the body and detects the message being transmitted to the finger, and this we associate with a function, such as scrolling text or playing a video. "


In the beginning, Modra's main goal was to operate smart watches without having to operate both hands. The three founders even joined the Samsung company explorer, and it was there that they discovered the virtual and laminated worlds of reality. "When we joined Samsung, the goal was to run the hardware on their watch.


While working, we came out to play with virtual reality, and we saw how uncomfortable it was to operate, "Wagner recalls." In VR and AR devices, there is really no control scheme or agreed upon operation. We actually found that in these worlds we have options to facilitate and assist. "


Anyone who has previously experimented with helmets and simulated and laminated reality glasses can surely recite orally the plethora of navigation options that can be performed by the neck, camera, clicker or remote hand held. Although these are many and varied options, they are cumbersome, tiring the players (causing them to swing their hands in the air many times) and are ineffective for the god who wants to go with the device away from home.

With the help of Mudra, you can manipulate this world with natural and noticeable hand gestures.


"Our big break came in the realm of stratified reality. Today, the person in the field needs mobility and privacy, and there are loads of companies that need this technology to serve the basic needs of various professionals - field technicians, doctors, military personnel, and of course for leisure and games. In hardware manufacturing, today we focus primarily on software and user experience in parallel with hardware upgrades. We develop applications and make sure the product supports all existing platforms, "Wagner adds.


Apart from using the mudra in the virtual, laminated, and smart worlds, the new bracelet is also a breakthrough in health and medicine, and for example it can help control by hand thought or a robotic leg implanted. The device detects the pressure applied between two fingers, allowing you to hold a cup of coffee through a prosthesis. You can also collect digital information about your finger operations during the day.


We note that Verbal Davis will participate in the Barcelona Exhibition 2019, as part of the Israeli Export Institute's mission.