A Party in VR Instead of Isolation


2 min read

A Party in VR Instead of Isolation:


 The Golden Age of VR "It's an idea that came up with my brother Yuval, and grew out of this era where all events are canceled and you can't go out and meet people," says Tal Herring, a virtual reality liaison at the Interdisciplinary Center Herzliya School of Communication. Crowd, and we wanted something that feels like a party in Tel Aviv. ”The interaction was based on the VRchat platform, a real abandoned loft scanned in 3D by Scan the city, and built on a whole virtual environment, just like the best parties in town. 


For the real effect, corona bottles and toilet paper rolls were scattered, and blinders could connect with VR helmets, or enjoy a partial experience and use the keyboard and mouse. "Today, many people use the virtual reality platform in the office, for remote work, for lectures and on-the-spot experiences. The thought here was to create a real cultural event. A virtual reality party is just one tiny example of how the global corona crisis may be a throwback to one of the dumb but fascinating areas of advanced technology. In the last month we have all learned that much can be done from home, and in a fairly routine way: working, studying, exercising, spending time, consuming content, shopping, getting medical or mental treatment, developing new hobbies or getting back to old ones. Now, take all this new world out to us with relatively basic technologies like video platforms, apps and chat, and give it a boost of volume and depth, and you can only imagine the spectrum of possibilities embodied in virtual reality technology.







 "Scientifically, we are dealing with questions of what mechanisms in the brain give us the feeling that we are with or without another person," explains Professor Doron Friedman, who heads the Advanced Reality Laboratory at the School of Communication, IDC Herzliya. We lack the sense that we walk around the space and meet people, and this is what VR can give. " "The relatively simple matter is that of space. When you have a zoom call you are in the space of your home, you have a very small field of view. A square frame inside which is a face that is in a completely different space. When in reality, the sides are in a completely different space, but it is the same space.


 There is also the matter of the body itself, interactions in daily life activate our entire body. fun". Why? "There's a term called PeriPersonal Space, which refers to everything in your immediate environment that you can touch, and that area has a special place in the brain. When in virtual reality, the brain thinks everything you see is in this space, it tells you that you can use objects Next to another person. It's qualitatively different from a buzz or video call. The way virtual reality works on the brain is completely different from communicating through screens.


 " As we get used to a new reality, the potential of virtual reality is becoming more and more apparent to the public. Naturally, early adopters of this technology are mostly labeled as gamers, those who have sufficient financial capacity to invest in the necessary equipment, as well as technical understanding that exceeds the average limit. But in the last two years this picture is starting to change, slowly but surely. Technology is improving, prices are dropping, and there are already helmets that do not require a computer connection at all. Those who have the necessary equipment can already play, meet, work, work out, attend live shows, watch lectures, travel, and learn in virtual reality - all from home. When the permitted distance from the house is only 100 meters - it is a real lifeline. 







Still, even those working in this field are having to reinvent themselves these days. Arthur Aharoni and Zvi Tobol Lavi, entrepreneurs in VR and AR from 1SYNC, have had to completely shut down the experience complexes they are experiencing following the Corona crisis. "It's a problem, but it's a lot of trouble that can help develop creativity and the market. We don't know what will be next," says Tobol Lavi. "I can say that this learning of distance learning will remain with us even after the Corona. People today understand that they must not be in the same place, do travel, traffic, flights. We will see it more in academia because there are budgets and bureaucracy less cumbersome. This is more the case in organizations and private companies.



 " The events may have been canceled, but it turns out that private people today, perhaps more than ever, are looking for the helmet that will allow them to escape for a moment from the house walls. Dedicated Facebook groups are currently filled with enthusiasts and interested people who are looking to buy glasses and related equipment and ask about the technical specifications on the computer to make sure it meets the requirements. The prices are climbing, the pace of production is slowing down and overseas shipments have little to say. 







Or sell them helmets. People also sit at home, suddenly they have more time to read and delve into it, all of a sudden they all wake up. " In fairness, there's another reason for waking up. Quite a coincidence, precisely at a time when we're all committed to staying home - the most talked about VR title in history - Half-Life: Alyx was launched. This is one of the most popular computer games of the late 90s and early 2000s, with its current incarnation already crowned as the best virtual reality game ever. Those who fell in love with Half Life more than twenty years ago are now looking for nostalgia and having to look for candles for equipment. You have them all the time in the world.