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virtual reality World War III, Article by Caesar Amit

virtual reality World War III, Article of Amit Caesar

Until two years ago if you would ask me what to buy in virtual reality, the answer was easy HTC vive, I briefly remind those who do not remember, that at the time everyone was talking about Facebook and Oculus and at the end HTC VIVE surprised a much more cooked and in fact much more useful device, But that was three years ago.

Oculus at the time thought that virtual reality players would want to sit in front of the computer, so their assessment included only virtual reality glasses, Xbox controller, and one sensor.

HTC released the VIVE which included two sensors, two signs, virtual reality glasses, the VIVE glasses specially built for the ROOM SCALE, meaning real space movement, which made the VIVE a hit for the first virtual reality fans, the market adopted VIVE lovingly and the company created a fan base for itself.

For almost a year, there was nothing to talk about on Facebook that only after receiving the blow that was hijacked from HTC VIVE changed direction and of course for a few quick moves to steal some patents, so we really heard that there were behind-the-scenes wars and trials.

As Oculus licked the wounds, she released kits of the oculus touch and another sensor. Although the Oculus hardware could compare, there were still many drawbacks in the software.

Oculus, which has unlimited resources of money, learned from the mistakes and invested hundreds of millions in developers and lowered the price to war against HTC, HTC as a tiny Facebook company could not really stand up to Oculus and HTC even had to sell a smartphone factory to maintain its virtual reality division .

Rise of Oculus:

After undisputed control of global virtual reality for a short time, Facebook started breathing on the back of HTC and the company tried behind the scenes to get strong business partners even had Google calls at some point, but the conversations did not mature.

HTC realized it had to respond strongly, and it went about developing two models, one wireless answering HTC vive focus, the other answering HTC VIVE PRO, one mobile and one PC both models were virtual reality steroids for that era and only talking about PIMAX was maybe A potential threat in terms of HTC.

Against HTC's predictions, both products were a failure, not because the products were not the opposite. They were ahead of time, but significant eyewear technology has not yet reached the stage of mainstream consumer software use, because of its advanced technology. The models on the market did not justify the high price.

Compared to HTC after a lot of mess with the backstage at Oculus, Oculus has taken a completely different strategy, less advanced technology, more accessible and relatively cheap price, less simplicity and simplicity and lots of quality content soon turned Facebook into NEW KIDS ON THE BLOCK.

The increase in sales of Oculus was meteoric, Oculus ate large bites from the global virtual reality market share that was also tiny.

Facebook released the Oculus Go, 4DOF mobile virtual reality goggles at a hilarious price and although it is not the same experience as the Glasses Rift became a global hit, at the same time Oculus sat firmly on developing content for training, education and industry and not just gaming.

Following the success of the Oculus Goggles Oculus announced at the recent conference two alternative models of Oculus, Oculus S and Oculus Quest two virtual reality goggles at higher prices when the Oculus Quest glasses need neither computer nor smartphone, so-called plug and play.

It is important to note that while HTC has abandoned its home field a bit and has invested more in the institutional market as opposed to Facebook investing heavily in games, surely HTC has hit a bump and the market is only heating as new models continue to emerge, those you do not want are already there, Microsoft, Facebook , Sony, Samsung, Google, DELL, PIMAX, HTC VIVE, and I can go on and on ...

Everything can change every moment, VIVE still has hats in the hat such as vive cosmos trackers, loyal fans and more, although at this time this year's Facebook in virtual reality, but in VR as in VR is changing every moment and it is possible Know what will lead to a day, so let's go over some of the latest news in the field, what other models are we going to see in the coming year?

Nintendo jumps to VR (again)

Nintendo will release VR Virtual Reality Goggles this year to work perfectly with the "Labo," Kit which aims to "integrate Nintendo Labo's physical and digital innovative game with basic VR technology to create a simple, realistic experience to share with family and friends."

PIMAX "8k" VR says it will launch new virtual reality glasses for businesses this year

PIMAX has announced that it is establishing a business center, based on the new "Series 8K", which will released sometime this year, which is the specification of the glasses:

Pimax “8K” - $900

Screen: CLPL (Customized low persistence liquid)

Resolution: dual 3,840 × 2,160

MTP: <15ms

Refresh Rate: 80 Hz, Brainwarp Support

FOV: 200 ° (diagonal)

Audio: 3.5mm audio jack, integrated microphone

Connection: USB 2.0 / 3.0, DP 1.4

Sensor: SteamVR tracking, G-sensor, gyroscope, hand motion (Option)

Fit: Adjustable headset strap / headband (Option) IPD change, VR frame

Content: SteamVR and Oculus Home

GPU: NVIDIA GeForce GTX 1080 Ti and AMD equivalent or above

HP's New Virtual Reality Glasses Reverb Launched Anywhere This Year

Reverb (former code name 'Copper'), which inherits the company's previous virtual reality goggles, the new virtual reality goggles are sporty-looking and in fact completely abandon the old design, which is a relatively big leap for HP and just like Rift and Vive, which use 1,080 × 1,200 views per eye, the Reverb lenses are further enhanced because it is a full RGB sub-pixel LCD display (which usually has more filler than OLED) which means less door effect than equal resolution OLED.

Oculus Launches the Rift S Crazy Upgrade to Their Oculus Rift Goggles for Gaming

Since Spring 2019

Weight: A little more than Rift


Resolution: 1,280 × 1,440 per eye (2,560 × 1,440 total)

Type: Single fixed-switch LCD

Refresh Rate: 80Hz

Field of View: 'Slightly Larger Than Rift'

IPD change: Software only


Type: 'Insight' inside out - five cameras

Capabilities: Supports 6 degrees-of-freedom head and controlled tracking

Recommended Environments: It should work in almost any lit indoor environment.

Recommended Playspace: Oculus Rift S works with your environment, so you can play standing or sitting in spaces big or small.


Length: 5 meters

Connections: Display port 1.2 & USB


Pass through +: Low latency stereo-correct Pass through video

Guardian: Boundaries traced from inside headset using pass-through

Recommended PC Specs: Same as Rift except Display port 1.2 or later and just one USB 3.0 port instead of three

oculus quest 64\128

Since Spring 2019

Weight: ~ 100g more than Rift (470g)

Audio: Integrated open-ear, two 3.5mm audio jacks for external audio


Resolution: 1,440 × 1,600 per-eye (2,880 × 1,600 total)

Type: Dual OLED

Refresh Rate: 72Hz

Field of View: ~ 100 degrees (unconfirmed speculation)

IPD change: Hardware adjustable


Type: 'Insight' inside-out (no external sensors) - four cameras

Capabilities: Supports 6 degrees-of-freedom head and controller tracking

Recommended Environments: It should work in almost any lit indoor environment.

Recommended Playspace: Oculus Quest works with your environment, so you can play standing or sitting in spaces big or small.


No tether: On-board Qualcomm Snapdragon 835 and active cooling

Battery: 2–2.5 hours battery life


Pass-through: Supported

Guardian: Boundaries traced from inside headset using pass through (Multi-room Guardian system)

vive cosmos elite

Unlike Vive Focus, these are 6DOF standalone virtual reality goggles, first launched in China with a single 3DOF controller, they have released Vive Cosmos as VR 6DOF PC virtual reality glasses, which include tracking like Microsoft and Oculus outside in tracking.

Anyway, I would love for comment comments will gladly welcome and your opinion on what is going on in the field, this is one of a series of new articles about virtual reality.

In a previous article, the market is boiling, everyone wants to be inside and be in their cause, and I'm not just talking about the giant companies and countries, I'm talking about the market itself that is maturing, consumers around the world realizing that virtual reality will not go away, it's going to take us to places no one is through In them never.

Virtual reality will allow anyone to be a hero, in the future virtual reality will connect to the brain through a direct computer interface (reminding you something?)

We will live in a virtual reality that we cannot differentiate from one reality to another, all realities will be just as real as we are currently defining reality, but before that happens, we will see different and different technologies that will try to connect us to digital space, such as virtual reality contact lenses, gloves, technologies Eye tracking and more and more and more ... I will try this article to put some order in the coming mess.

Not only in hardware will we see significant changes in the coming years, but also in software, we can already see the development of serious gaming companies that are developing serious titles.

Vive Pro EYE

HTC Vive Pro Eye, this virtual reality glasses integrated with eye tracking, vive submitted the documents for review by the FCC.

Which means in virtual reality glasses vive pro eye we will see eye tracking in 2020, for those who have previously tried virtual reality glasses that have eye tracking such as fove will immediately understand that this is a significant change, eye tracking in virtual reality required.

oculus Quest, oculus Rift S

Oculus joins Microsoft and the real-world mix glasses that work in the same method.

Valve Index and Knuckles

pimax 5K 

A huge end-to-end screen with crazy resolution, no longer the annoying circles, and that's what I'm waiting for.

Besides eye tracking it will be natural for us. We do not really look from the neck as in VR (came out rhyme) you look a lot from the corner of the eye, such as passing a beautiful girl, or already handsome.

Hi Friends Again Larry Singol from Virtual Reality Israel, in this article we will talk about the next few years in virtual reality and although READY PLAYER ONE is a good movie, Steven Spielberg is already old, he no longer sees the future at the right pace, in the number one actor movie he supposedly presents A future where everyone connected to virtual reality with VR equipment that already exists today, in many illogical solutions, and the equipment in the movie already exists at the time of the movie itself, it seems as if our Stephen has not done enough research.

Pictures from the movie, ready player one 


kat vr mini


tesla suit




Dear Mr. Spielberg?!?!? What is this? puppet string installation? Does that make sense to you? Have you ever played in virtual reality at all? Do you think the future of virtual reality is the 1980s ?

Which is what I liked about this movie?, I liked the glasses the character uses in this movie. But today I already know that glasses have nothing to do with the virtual reality of the near future.

full dive vr

Although the image from the movie Avatar but the idea is similar, a company called (FDVR) develops a virtual reality interface, the difference that the future virtual reality will not work on glasses everything will be a computer brain interface.

I invite anyone who wants to fell DIVE on the technology to this link https://appreal-vr.com/blog/full-dive-virtual-reality-how-it-works/ 

eye contact lenses vr

We will probably use screen lenses in quantum technology soon, so virtual reality glasses won't be with us for a relatively long time.

neuralink/elon musk


So for those who haven't heard about Elon Musk's company, acknowledge Nirolink, our company's goal is unequivocally to connect our computer and brain to virtual reality.

It is important to note that today's virtual reality is in the first mobile era and the smartphone period will equal Musk's neolink, a computer-based virtual brain-based reality.

Virtual Reality, Augmented and Artificial Intelligence 2021 specialist Amit Caesar wrote the article.
Send me an email: caesaramit@gmail.com

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