update:
That is, at least, according to a recent datamine of Steam VR files. According to YouTuber SadlyItsBradley, a string of data was discovered pointing to the Valve Index 2's codename. If this is correct, the headset's codename is "Deckard," and the codename has been hidden in the files since "January this year."
Bradly also mentions a new option in a hidden Valve menu called "Standalone System Layer," which he believes is "a layer for a standalone headset to use, to do standalone stuff."
Some of my personal conclusions about valve index, so let's start by not finding many games where having your fingers in virtual reality really helps. Some games, though, have released updates that allow you some use of the fingers in the game, but no one is responding properly. And just as the bots were trying to provide me with an authentic human holiday, I instinctively tickled them with thumbs just to acknowledge that they went on like I did nothing.
Valve index technology is one of the best in the field at this moment, 27.11.2019, but so far it lacks applications. The best visuals I have experienced in virtual reality in the last six years, but unfortunately I still found some things I had no fun with. It impressed me with the built-in valve index sound system. The headphones don't touch your ears at all, but the sound is clean, and the directional elements are amazing.
When I played one game where I was in an enormous room with a robot holding an enormous ball towards me and making a lot of noise. I asked those in the office around the room if they heard anything from the headphones when playing valve index. I was sure everyone had heard, and it turns out no one around me heard anything.
Index still uses the old base stations for locating virtual reality glasses and controllers, Valve tries to make this process relatively short and easy, but my office is not that big and the calibration and everything connection took me almost an hour.
The valve index connects to the computer and just like in VIVE, the cable is an eternal nuisance, trailing and wrapping around your legs as you walk around. Even after I had it all, I had to reposition the base stations so that they didn't suddenly lose one of my hands.
In the valve index, feel in the future. The visual, the sound. Hands and more. But right now, full-potential applications do not yet exist.
My opinion is that Valve will refrain from the same fate of the Vive, after a month or two of wow people will just tire of messing around a lot on the device, I'm tired of the setup process and various other hassles and I rarely play it. In a world where there are more convenient and cost-effective options in the realm of virtual reality, there are other things I would recommend more now.
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