The global virtual reality (VR) content market is expected to reach $7 billion by 2025, according to a new report by Juniper Research. This represents a compound annual growth rate (CAGR) of 160% from 2022.The growth of the VR content market is being driven by a number of factors, including:
The gaming segment is expected to be the largest driver of growth in the VR content market in the coming years. The report predicts that gaming will account for 41% of VR content revenue by 2025. The enterprise segment is also expected to grow significantly, with revenue reaching $2.4 billion by 2025.The growth of the VR content market is creating opportunities for a variety of companies.
Content creators, developers, and publishers are all looking to capitalize on the growing demand for VR content. The report predicts that the number of VR content developers will reach 100,000 by 2025.The VR content market is still in its early stages of development, but it has the potential to be a major market in the years to come. The growth of the VR content market is being driven by a number of factors, including the increasing availability of VR headsets, the growing popularity of VR gaming, and the increasing adoption of VR in enterprise settings.
The article was written by Amit Caesar.
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